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Studio & Broadcast GTC Nvidia. Comunicato stampa

Studio & Broadcast GTC

Questa mattina, il CEO e fondatore di NVIDIA, Jensen Huang, ha dato il via alla GPU Technology Conference (GTC) – l’imperdibile evento digitale dedicato agli sviluppatori, ricercatori, ingegneri e innovatori – con uno sguardo alle ultime scoperte in materia di IA, HPC, grafica, scienza dei dati e altro ancora. I principali aggiornamenti presentati riguardano la tecnologia IA che alimenta la rimozione del rumore, lo sfondo virtuale e il frame automatico (Auto Frame) che si trova nell’applicazione NVIDIA Broadcast, rilasciata il mese scorso. Sono state inoltre annunciate le prime quattro app che avranno  NVIDIA Broadcast Engine: XSplit, NewTek, Notch e Xaymar.

Gli annunci di oggi includono inoltre diverse opzioni per i Creator senza precedenti grazie all’espansione del programma NVIDIA Studio. Questi annunci includono:

1.            Una GPU di punta per i creatori – NVIDIA RTX A6000

2.            La piattaforma di simulazione e collaborazione Omniverse 3D open beta

3.            Nuovi kit di sviluppo software del motore di trasmissione NVIDIA Broadcast Engine per gli sviluppatori di applicazioni in streaming

NVIDIA RTX A6000
La GPU RTX A6000, costruita sulla nuova architettura NVIDIA Ampere, permette ai creatori di completare le complesse attività creative, come l’editing video in HDR 8K in tempo reale e l’animazione di modelli 3D extra-large. Con 48GB, offre la più grande memoria disponibile in una singola GPU ed è espandibile a 96GB usando NVLink per collegare due GPU.

Abbraccia il mondo Omniverse
Mettendo insieme le innovazioni di NVIDIA nella grafica, nella simulazione e nell’IA, NVIDIA Omniverse è una piattaforma di simulazione, collaborazione e rendering basata su RTX per i workflow 3D. Gli utenti di Omniverse possono collaborare in tempo reale ai loro workflow 3D tra le applicazioni, senza dover ricorrere a scrupolose importazioni ed esportazioni, per poi renderizzarle con una fedeltà incredibile usando NVIDIA RTX.

Strumenti Broadcast AI-Powered
Oggi, il motore di trasmissione NVIDIA Broadcast Engine – una raccolta di SDK con la tecnologia AI sottostante che alimenta queste funzionalità – viene rilasciato alla nostra comunità di sviluppatori. Questo permetterà agli sviluppatori di applicazioni di implementare facilmente gli effetti dell’IA, sbloccando al contempo nuovi casi d’uso. Quattro app hanno già adottato le funzionalità di NVIDIA Broadcast Engine: XSplit, NewTek, Notch e Xaymar.

Per saperne di più su questi entusiasmanti annunci, date un’occhiata al blog di Studio e all’articolo Broadcast pubblicato questa mattina ( in allegato una copia di entrambi).

Visitate il Blog di NVIDIA per annunci GTC ancora più entusiasmanti.

E, chiaramente, per saperne di più sull’hardware e il software NVIDIA Studio per i creatori visitate il sito Web di NVIDIA Studio.

With the recent launch of GeForce RTX 30 Series GPUs we introduced the NVIDIA Broadcast app. It
upgrades any room into a home broadcast studio by transforming standard webcams and microphones
into smart devices through the power of AI.
The app provides Noise Removal, Virtual Background and webcam Auto Frame features to gamers,
streamers, and those working from home. The positive feedback we’ve received so far has been
overwhelming.
Today, the NVIDIA Broadcast Engine — a collection of SDKs with the underlying AI technology that
powers these features — is being released broadly to our community of developers. This will allow app
developers to implement AI effects easily while unlocking new use cases.
Four apps have adopted features from the NVIDIA Broadcast Engine: XSplit, NewTek, Notch and Xaymar.
XSplit Broadcaster Integrates the Audio Effects SDK
XSplit has integrated the Audio Effects SDK into XSplit Broadcaster, the popular live streaming client, to
enable their users to apply noise removal per audio source. The latest version can be downloaded here.
“NVIDIA Broadcast Engine allows developers to tap into NVIDIA’s RTX-powered AI effects and the
XSplit team has been working closely with NVIDIA to get these enhancements into the hands of
our users. In particular, we’ve integrated their Noise Removal technology from their Audio
Effects SDK, enabling broadcasters to consistently produce a clean and noise-free stream for
their viewers. We are committed to continuously bring value to our customers and look forward
to future collaborations with NVIDIA in their innovations.” – Miguel Malvar Molina – Director of
Developer Relations, XSplit
Notch Enables Face Motion Tracking with the AR SDK
Notch is using the AR SDK to enable advanced Face Tracking, available widely later this month, providing
face tracking driven animation and advanced video effects with greatly reduced processing times while
improving quality and stability compared to old CPU-based solutions. Tensor Cores achieve low latency
and high responsiveness in face tracking allowing for use during live broadcasts.
Words don’t do it justice, just take a look at the video below.
Embed <https://www.youtube.com/watch?v=OMxsU4xsuLI&feature=youtu.be>
NVIDIA’s AR SDK in Notch Enabling Advanced Face Tracking
“The speed and quality of the new (and easy-to-integrate!) AR SDK face tracker is incredible.
Through the use of dedicated Tensor Cores, Notch users have access to sub-frame accurate
face tracking with high-resolution cameras in a live environment. We’re excited to see what
this, as well as other NVIDIA Broadcast features, will bring to the live show and virtual
production environment.” – Matt Swoboda, Founder and Director at Notch
VoiceFX brings NVIDIA Broadcast’s Noise Removal to VST3 Compatible Editing Apps
Xaymar, the creator of the popular StreamFX plugin for OBS Studio that already uses the AR SDK, has
now added Noise Removal to a VST3 filter with VoiceFX. This allows creators to use NVIDIA’s Noise
Removal feature to remove background noise directly from video and audio editing applications such as
Adobe Premiere Pro and Adobe Audition.
“The Audio Effects SDK is a game changer, allowing us to easily integrate Noise Removal into
the VoiceFX VST3 plugin. Creators now have a simple filter to remove unwanted noise using
popular apps such as Adobe Premiere Pro or Adobe Audition.” – Michael ‘Xaymar’ Dirks,
Author of VoiceFX
NDI is now NVENC accelerated
NDI, a part of the Vizrt Group, has integrated the Video Codec SDK into NDI, their popular solution to
transmit video in real-time across a local network, replacing the need for a capture card. NDI now
provides NVIDIA GPU acceleration for screen capture and encoding. By offloading the encoding to the
GPU, it reduces the performance impact to the CPU to almost zero, maximizing the quality of gaming or
broadcast production while also producing and sharing content. With this update, users will be able to
transfer frames to their stream PC at up to 4K 120 FPS! The latest version can be downloaded here.
“Our mission is to make IP video easy to use and fun for anyone to make a great show,” said
Dr. Andrew Cross, head of Research and Development for the Vizrt Group and NDI®.
“Offering full NVIDIA GPU accelerated support for NDI allows gamers to use applications like
OBS Studio to share gaming experiences with higher quality, performance, and frame-rates
than ever previously possible.”
Try them out and let us know what you think!
To try out the new integrations:
● Update your app to the latest beta versions.
● For XSplit, Notch and VoiceFX, you’ll also need to download the SDK redistributable files from
our SDK Resources page.
Most importantly, we want to hear from you on how these improvements are working!
After using the new AI features, let us know what you think by sending us feedback. You can also send
us a quick clip that’ll help us train and improve the AI networks.
Stream on!

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